

This will spawn enemies called blood clots who are incredibly easy to beat. Place two battlefield cards next to each other and you will create a bloody path. This tile will grant the player 135hp every time they walk past it.īloody Path: This is a great combo for early game and also very simple to create. If you can survive three loops, the ransacked village tile will turn into a count’s land tile.

This new tile will spawn ghoul-type enemies as well as more vampires. This will change the village into a ransacked village. Below I’ve outlined some of my favourite combos I’ve learnt so far.Ĭount’s Land: Place a vampire mansion card next to a village card. Some combos can be placed in any order and pattern, however, some need to placed in a certain way to unlock their effects. A combination can be created with as little as two cards, however, some more advanced combinations will require up to five. Defeating new enemies can also grant new cards, which the player can use for more complex combos.

Players can place cards in certain combinations to unlock new enemies and new effects.
LOOP HERO VAMPIRE MANSION UPGRADE
You can also upgrade these encampments to improve their buffs. The field kitchen will provide players with an extra 10% healing buff when passing through the cosy camp tile. The herbalist hut will grant players a healing potion which they can use in their run, an incredibly valuable tool. The first two encampments you’re going to want to build are the herbalist hut and the field kitchen.

Once you’ve returned to camp, you can use your hard-earned resources to spruce the place up a little. If they spawn and you don’t feel ready, you should definitely quit while you’re ahead. It’s therefore much better to retreat for your first few runs and focus on upgrading your camps before you take on the first boss. Retreating on a camp tile: You will return 100% of your resources. Retreating on a non-camp tile: You will return to base with 60% of your resources. You will only take 30% of your resources back to camp. Of course, how you finish the run is extremely important:ĭeath: This is the worst way to finish the run. These improvements unlock new cards and equipment that will help you progress further. When you finish a run in Loop Hero, you take the resources you’ve gathered back to camp, where can use these resources to upgrade your camp or build new areas. If you do this, you run the risk of quickly overwhelming yourself and losing all your resources. It’s important to note that you shouldn’t place every card you are dealt. Treasury tiles also grant better resources the further along the run you are, so make sure not to place them too early. The more you place, however, the higher chance of gargoyles spawning. Once placed, you gain one extra random resource for every card placed adjacent to it. Treasury cards are very powerful cards, but be careful with your placement. Meadow cards placed adjacent to different cards will transform it into a blooming meadow which offers increased healing. This change offers the player improved healing. Some cards also have different synergies when placed in the vicinity of one another.įor example, a 3×3 square with mountain and stone card placements will turn into a mountain peak. Each card has a different effect, such as spawning a new enemy type or providing health buffs to the player. There are different types of cards in Loop Hero. The more enemies you kill, the better loot you get. You can pause the combat by hovering over the enemy to check their stats, or by adjusting your equipment halfway through the fight.Īfter defeating the enemy, there’s a chance either cards or equipment will be dropped. When entering an engagement, your character will autonomously begin attacking the nearest enemy. CombatĬombat and travel happen automatically in Loop Hero. If your inventory reaches max capacity, the oldest piece of equipment in it will be turned into resources to make space. If you want to replace an equipped item you can, but that will destroy the item.Įquipment will slowly but surely fill up your inventory – you have limited slots and there’s no way to drop equipment. Once it’s equipped, you will not be able to unequip it. You’ll need to make that decision based on your class and build.Įquipment works a little different in Loop Hero than in other games. Just because an item is of higher rarity, it doesn’t necessarily mean it’s better for your build. Rarity is designated by colour grey offers one extra stat boost, blue grants two, yellow gives three, and orange offers four. Equipment has two signifiers of value: firstly its level (signified by the number on its picture), and secondly its rarity. The more enemies you defeat in Loop Hero, the better gear you will get. I’ve dedicated a whole section to card placement below – but first, some groundwork. Early on you will want to be strategic with your card placement.
